Level 2 · Medium · Sabotage

The White Silence

Fourteen sled dogs die in a storm. The storm didn’t kill them.

  • ⏱ 60–100 min
  • 👥 2–6 detectives
  • 📄 15 documents
  • ✉️ 2 envelopes

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The case

On 14 March a recovery helicopter lands at a remote research camp in Northeast Greenland. The camp is intact – food, sleeping bags, tents – but fourteen sled dogs are dead, two fuel drums are missing, and there is no one there.

The team says it was evacuated after a sudden poisoning and a storm. But the cargo papers have been changed, the flight times don’t match, and someone is lying about a sack of dog food.

Who engineered the emergency, what were they trying to get out of the camp – and where did the team go?

Your mission

The people in the case

How Game Night works

  1. Print the case file (15 documents) and sort it into the START folder and 2 sealed envelopes. The first page tells you how.
  2. Investigate at the table. Share out the documents, compare times and statements, and argue it out. Your phone just stays on the table.
  3. Open the envelopes when you've cracked each checkpoint. The site checks your answer and gives hints if you get stuck (each costs a point).
  4. Make your accusation together: the culprit, three key questions and at least four pieces of evidence. You score up to 20 points – then reveal the full solution.

Hall of fame

No table has cracked this case yet. Will yours be the first?

All names, companies and events in this game are fictional.