Game Night · free

One evening. One table. One case to crack together.

Game Night cases are bigger than our daily mysteries: a full case file with police reports, interviews, logs and lab results, plus sealed envelopes you open as the evidence builds up. Print it, pour the drinks, and solve it as a team.

  • ⏱ 90–150 minutes
  • 👥 2–6 detectives
  • 🖨 Print at home
  • ✉️ Sealed envelopes

Choose a case

Choose your level

Case No. 003Level 1 · EasyMuseum theft

The Glass Wall

At the opening of a special exhibition, curators discover that a rare glass sculpture is a copy. No alarm, no broken lock – the original vanished somewhere between a check and the party.

90–120 min · 2–6 players · 18 documents

Case No. 005Level 1 · EasySabotage

Still Water

A night test at the Sondervig wastewater plant goes wrong: the main pump stops for 21 minutes and the backup stays silent. Management calls it a technical fault. An anonymous employee disagrees.

100–140 min · 2–6 players · 18 documents

Case No. 008Level 1 · EasyIntimidation

The House Without a Name

A family living under protected new names receives an unsigned postcard of their old home: WE KNOW YOUR REAL NAMES. Who found them – and what do they want?

110–160 min · 2–6 players · 21 documents

Case No. 011Level 1 · EasyCorporate espionage

The Silicon Mole

The secret design of a new chip leaks the night before launch. The door log blames a respected engineer – but the transfer came through someone else’s account.

60–90 min · 2–6 players · 15 documents

Case No. 012Level 1 · EasyDisappearance

The Locked Terrace

After a loud argument, Elena Ruiz disappears from her Seville apartment. Her husband shows the police a broken phone and a toppled planter on the terrace.

60–90 min · 2–6 players · 15 documents

Case No. 014Level 1 · EasyIdentity

The Second Name

A confused woman with a head injury is found at Howrah Station in Kolkata. A kind couple calls her Mira Sen. The hospital calls her Anamika Roy. Someone wants to take her home.

60–90 min · 2–6 players · 15 documents

Case No. 007Level 2 · MediumEspionage

The Blue Folder

A green-energy firm loses a huge contract when a rival unveils an almost identical design. The download log points straight at the chief engineer. Too straight?

100–150 min · 2–6 players · 21 documents

Case No. 013Level 2 · MediumSabotage

The White Silence

A research team abandons its remote Arctic camp after fourteen sled dogs die overnight. The storm explains the silence – but not the missing cargo or the lies.

60–100 min · 2–6 players · 15 documents

Case No. 001Level 3 · HardMurder

The Last Invitation

Property investor Alexander Voss gathers six guests at his seaside villa and promises to expose them all in the morning. By 22:52 he is dead behind a locked door.

90–120 min · 2–6 players · 19 documents

Case No. 002Level 3 · HardHeist

Zero Point

The star exhibit of Nordhavn Science House, the meteorite STARFALL, is gone. The case was never broken – and the weight sensor swears it never moved.

90–150 min · 2–6 players · 27 documents

Case No. 004Level 3 · HardFraud

False Signal

During a nationwide charity concert, the donation QR code in the livestream suddenly points to a fake payment page. The crew blames an unknown hacker. The logs disagree.

90–120 min · 2–6 players · 18 documents

Case No. 006Level 3 · HardPsychological thriller

The Other Name

A woman with no memory was found on a ferry quay eight months ago. Now an anonymous photo arrives: YOU PROMISED TO COME BACK. Who is she – and who wants her back?

100–150 min · 2–6 players · 22 documents

Case No. 009Level 3 · HardDisappearance

The Last Broadcast

A radio host disappears after a hard-hitting show about a private foundation. At 00:17 her voice comes over the air: “If I don’t come back, follow the money.”

90–140 min · 2–6 players · 21 documents

Case No. 010Level 3 · HardForgery

Under the Floorboards

Three siblings clearing their late mother’s house find a tin box under the floor – and discover that the family’s orchard was sold while none of them were there.

100–150 min · 2–6 players · 21 documents

Coming soon

More cases on the way

Five new Game Night cases are being prepared right now. Sign in and tick the email box, and we'll tell you when they're ready.

How Game Night works

  1. Pick a case and print it – about 20–35 A4 pages. Sort them into a START folder and envelopes B and C. The first pages tell you how.
  2. Investigate at the table. Share out the documents, compare times and statements, and argue it out. The paper is the game – one phone on the table is all you need.
  3. Open the envelopes when you've cracked each checkpoint. The site checks your answer and gives hints if you're stuck (each costs a point).
  4. Make your accusation together and score up to 20 points. Then reveal the full solution and see where your table lands in the hall of fame.

All names, companies and events in Game Night cases are fictional.